

Now, I’m always open to new ideas, but what the hell was EA thinking? I mean, a small, demo-length teaser for Dead Space 2 would have been great, and even a gallery shooting mini-game would have been fine. This sounds like a serviceable premise for a horror game, and it would be – if Dead Space: Ignition were a horror game! But no, it’s a puzzle game. Through the course of the game, they’ll go from what starts out as a routine day of fixing broken stuff to running from a sudden Necromorph invasion, using their technical knowledge to stay one step ahead of the bad guys. Cool! Or is it? Ignition tells the story of two engineers, Franco and Sarah, who happen to be secret lovers. According to the accompanying shpiel, we’d be able to play through a riveting storyline and unlock some special items ahead of time for use in Dead Space 2.

So you can imagine how excited Dead Space fans must have been when they saw Dead Space: Ignition appear on Xbox LIVE and PSN – a preview mini-game to Dead Space 2. If gamers put the effort into unlocking stuff in an upcoming game, they’re almost certain to make the purchase, aren’t they? I don’t know why more companies don’t do it. The idea of getting a small taste of an upcoming game that is more substantial than a demo and can actually have some beneficial effects in the game proper is incredibly appealing.

I’m all for the idea of companies releasing free teaser games for highly-anticipated, upcoming titles.
